I don't remember which version of Bailknight's caused it, or if it ever was fixed, but I've seen this error before. No screenshot, but just build an Enforcer and you'll notice it right away. The texture is somehow being applied quite incorrectly to the ship model.
Ok, thanks. I figured it was something like that, I just wondered because I recall people saying they were running BailKnight's online and it wasn't affecting them. I guess I will use this only when I'm playing single player. Eh, I'd still go ahead and make that separate folder for an online version of it. Removing GameInfo and Mesh really only gets rid of Manshooter's debris as I recall and a few other things like the elongated Kodiaks and Marza.
Glowing missiles and all other weapon effects work just fine I believe. Indeed, as Mazuo said, to make the mod not affect multiplayer compatibility, you need to delete the Mesh and GameInfo folders. It's a shame that, just to change the graphical presentation, you can still end up changing files that are used to detect multiplayer compatibility.
In an ideal world, everything purely related to graphical presentation would be stored seperately from gameplay-altering values. Mazuo, I recorded the video with Bloom on, which I've noticed does make hit shields glow brighter opposed to without Bloom. Also, yes, the degree to which shields become opaque depends on the number of weapons hitting it. It's an additive effect that occurs for every weapon strike.
Figured as such. It varies how noticeable it is with whatever star background you're playing on as well. Playing another game now with me as TEC vs. Going well so far with nothing really to report. OK, thanks for the heads up --made a 0 Checksum version for capatibility. I used to think much the same thing. But it's a difficult balance to get just right. While where they are right now, many weapon hits look like they're momentarily engulfing the smaller frigates, it's actually not that bad.
Also, the Distant Stars folks are correct that it would take changing hundreds of particle files I can't believe how many Bailknight modifed! Cykur, you're welcome. Quoting Moguta, reply 22 Also, the Distant Stars folks are correct that it would take changing hundreds of particle files I can't believe how many Bailknight modifed! Found another small problem.
All three glow yellow in my last game. Plus, could just be my eyes, but I remember little target reticules appearing on the shields where they were hit for at least TEC, and I'm not seeing them either.
All rights reserved. Forum Home Login. High Definition videos of the mod: TEC vs. Search this post. Subscription Options. Subscribe to this post Do not email me updates for this post Email me updates for this post.
Reason for Karma Optional. This should be nuked right? Try using RapidShareGod. Consoles are simply more lucrative for the mass-market release, and because software development is a business first and foremost for publishers, profits are the primary focus.
You can always buy an Arcade , jam a GB HDD in to it, grab the latest hacked firmware and never pay for a single game. The lack of being able to play online without the risk of ban is little different from pirating games on the PC, and to top it all off, Microsoft actually loses money for the console sale.
Aside from the horrible controls for shooters, it seems like a fair enough deal for the unfair. The pirates in 1. Please send me link for Diplomacy 1. Your IP Address is. Location is. Comments Feel free to post your torrent, subtitles, samples, free download, quality, NFO, rapidshare, depositfiles, uploaded. Don't be rude permban , use only English, don't go offtopic and read FAQ before asking a question.
Owners of this website aren't responsible for content of comments. February 6th, Single Link Sins. All mirrors Here : w w w. February 7th, Single player is skirmish and offline. You can have A. Quoting Iessthanjake, reply 7 yeah the menu update is good.
And thanks to those guys he listed. Filters for Everyone and Friends only is pointless when the max games listed is 5 or so. Well, it's not crashing now after the new patch but the pirate actions are still going out of synch in multiplayer lan.
On my screen planet x is being raided by pirates but on the other computer that planet is not seen as being raided. Seems to happen after you start giving the pirates missions. It is weird, i play only vs the AIs. After the Patch i loaded my last Savegame where i jumping to an enemy Planet. They fly to the Enemys and the Planet but no one is attacking, sometimes for some seconds but after that nothing again for a longer time. Edit: Ah and the same AI was an ally and in the same System too with some Ships and there was exactly the same Problem.
Thanks a lot! So this means I don't go back to desktop anymore when the ram limit of 2gb for this game is reached? Quoting GJDriessen, reply 16 Thanks a lot! No, that a problem with any 32 bit game. There's nothing they could do about that besides a full change to 64 bit code, which won't happen.
Quoting Jrla21, reply 15 Will this update also fix the problem with not being able to take screenshots? Optimizing the Game will help And you can have 3,5GB under 32Bit. Quoting Howdidudothat, reply 21 Optimizing the Game will help No, you can't.
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