Coup d etat game




















This is not easy because other players will be attempting to block you. If you are trying to make a coup, you have some advantages. First, they select the hand to play. Second, the lead the first trick.

Lastly, the coup card is wild and will trump all other cards in a trick. Except, it cannot capture an Ace of the suit lead with.

The extra card on the table is incorporated into the trick. The winner of the first trick also takes that card. If the player attempting the coup fails, they pay the director the penalty listed on the chart.

This exchange is called the Treasury. That money goes to the player who is able to make the first successful coup, or if no players are able to do so during the game, it stays with the directors. Players who succeed in the coup are paid out by other players according to the chart and game played. They then grab the directors board and play continues until another coup occurs or the game ends.

In the rare circumstance the director is dealt the coup card, they can try to coup themselves to win money. If there are no coups, after the first round, the player to the left of the director takes on that role.

This continues until each player has been the director. Hidden Coups may occur during Waterloo, Siege, or Guillotine.

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Board Game Casual. Your notification has been saved. There was a problem saving your notification. Manage followed notifications. Close Followed notifications. Please log in to use this feature Log In. Don't have an account? In each suit the Ace is highest in value followed in order by the 10, King, Queen, Jack, 9, 8,7. Note that the 10 ranks next to the Ace and ahead of the King. The suits are of equal value. A Director's Board which is used to record the hands and rounds played.

Six daggers, which are the markers used on the Director's Board. Four charts which describe the object of each of the six games and list the rewards and penalties. The Director's side is used when the Director is controlling the game and the Coup side is used when a player is attempting to overthrow the Director.

A supply of money. Because the basic idea for the game originated in France, the denominations are in francs. Preparation Each player takes a chart and 10, francs in the following denominations: Two franc notes, three franc notes, five franc notes, and five franc notes. Play The Director places the Director's Board in front of him.

If he has selected Siege, he may not lead a Spade to start the first trick. If he has selected Guillotine, he may not lead a Heart or Spade to start the first trick. Dominos The object of the game of Dominos is to force some other player to play the last card.

Borrowing If during play, a player runs out of money, he may borrow form any other player at an interest rate of francs per Winning the Game When all rounds have been completed three if three play and four if four play , each player counts his money. Play it on someone else's Ace or 10 or discard it when you cannot follow the suit led.

To make a Coup: You probably need the King and another high Heart in your own hand to have a chance of making a successful Coup. The more of the eight possible Hearts you hold in your hand, the better your chances. Waterloo Director's hand: Get rid of any Queens you hold in your hand as soon as you can without taking any tricks.

Play them on other players' higher cards, or discard them when you cannot follow suit. To make a Coup: You do not need to hold all of the Queens in your own hand, but you do need lots of high cards to be able to take the lead and keep it. Siege Director's hand: Small Spades probably will not hurt you, but get rid of the high ones whenever you can without taking tricks.

To make a Coup: The best hand is a long suit of Spades, headed by the Ace. You should have at least one other Ace to lead for the first trick.

Touche Director's hand: Play low on the first trick and try to save a low card for the last trick. It is better not to have lead later in the game as other players may have gotten rid of the high cards in the suit you are holding.

To make a Coup: You need one or two Aces to go with your Coup card. Take the first trick and try to regain the lead by the next to last trick so that you can lead for the last. Guillotine Director's hand: You are fortunate if you have a hand full of low cards. It is not safe to take any trick in this game. To make a Coup: This is the most difficult hand in which to complete a successful Coup but the rewards are also great.

You will need to take all of the tricks to be sure of success.



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